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Below is just a collection of thoughts and studies that I’ve done on my spare time. In no way are they suppose to be cohesive posts, most of them are probably just covering a single concept.
11/12/2024 On C++
07/26/2024 Programming with Formal Logic
06/24/2024 Reverse engineering Casio FX-991CW QR code encoding
10/14/2023 The rise of programming specialists
10/13/2023 Go Generate and AST
06/11/2022 Changing the Buttons on a Game Boy Advance
05/20/2022 BIOS Programming in VirtualBox Part 2
11/19/2021 Hacking Pokemon Red to say Hello - Game Boy
11/06/2021 I Wrote a Game Boy Assembler and Emulator
08/15/2021 C++ Shortcomings With Building Libraries
07/03/2021 C++ Detect If A Class Has A Function Using Templates
06/01/2021 Graphical Game Engine Testing
04/09/2021 My Book Collection (Mostly Programming)
02/22/2021 Game Boy breakpoints and debug messages in NO$GMB
12/27/2020 Game Boy assembly programming on Winows/Linux
07/24/2020 BIOS Programming in VirtualBox
06/25/2020 Simple audio re-sample and re-channel
05/15/2020 Ray tracing with cuda
04/26/2020: Basic cross platform ncurses
03/26/2020: Brent’s C programming rules
02/29/2020: Android NDK, JAR files, JNI, and Visual Studio
12/05/2019: Writing a 6502 assembler
12/03/2019: Drawing characters to screen on Commander X16 using 6502 Assembly
12/01/2019: Commander X16 hello world 6502 Assembly
11/29/2019: x64 Assembly & OpenGL
11/27/2019: x64 Assembly
11/25/2019: Object oriented design patterns
Only poor craftsmen blame their tools